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Archive for the ‘hands-on thinking’


bluish.

Installation view of the Great Wallpaper series. Photo courtesy of Cemeti Art House/Sari Handayani.

 
When I returned, she was still drawing. On the wall. Why, I asked her. Because it is a wall, she said. But why, I asked again. Because a wall is a construct that stands between this space, where we are, and the next, where they are. I didn’t get it. So I told her, I don’t get it. She smiled. Skipping away from the wall, she was careful enough not to spill the light blue liquid in the cocktail glass that she was holding in her left hand all along. She looked at the wall carefully, as though to make sense of it. To make sense of her drawing, I suppose.

It was a big tall wall. And on it, a big tall drawing. Bluish. Vague. In her right hand was not a straw; it was a brush, its bristles wet. A mosquito flew by my ear and, reflexively, I slapped my own face. I woke up. I didn’t sleep well last night.

So why, I asked again, are you drawing on the wall. She skipped back in, with her cocktail glass, brush and all. Why do people scribble on toilet doors, she asked me back. Why graffiti, she asked me again. Why do dogs pee on lampposts. Why was Kilroy here, there and everywhere. Why do you sign letters. Why do you label things. Why do we define. And why do you want to know why. The mosquito landed on her cheek, her nose only an inch away from my face now, and I, reflexively, slapped her.

I woke up. I didn’t sleep well last night. On my palm the remaining of the mosquito, and a speck of blood: mine or hers? So why do you have to know why, she asked again. Because, I said, I don’t get it. I just don’t get it. Still not, she asked. Still not, I said, but I still really want to know why. Well, she said. It really doesn’t matter. Just enjoy it. And from that moment on, as though rescued by the baptism, I do.

At the end of the exhibition, she punched a window onto that very wall, right at the middle of her bluish drawing on that very wall, a drawing of the world according to the mapmakers. She then cut that rectangular hole that was the window into small pieces, and sold them away. I framed mine as a reminder of nothings.

lure.

Lure (2009) is a spatial installation using handmade miniature passports, handmade real-size passports, and a claw vending machine.
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The installation consists of two coherent parts — the Intro and the Main part. The Intro is a long line of colourful miniature passports that is composed along the exhibition space, analogous to Hansel and Gretel’s trail of breadcrumbs leading back home. Each of the miniature passports is positioned vertically, with pages open, so the audience can see the cover and the inside sequentially as they are walking pass a horizontal line of miniature passports. When they are attached to the floor and the audience is standing directly above the trail looking down, and when they are attached to a frontal wall, the visual form that the audience sees resembles a bird’s footprints.

Visually and spatially, the audience can follow this line of colourful miniature passports, which leads them the to Main part.

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The Main part is a claw vending machine, analogous to the witch’s candy house in Hansel and Gretel’s story. In the machine’s transparent container, instead of a big pile of prizes (or chocolate bars), the audience sees a big pile of colourful handmade passports from all the current nation-states in the world.
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The audience has the option to play the machine by inserting a gold coin into the machine’s slot, and controlling the claw to win some handmade passports. The claw mechanism is setup so it is challenging for the audience but not too difficult to win. When they win, they can bring the handmade passports home with them.
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In Lure, passports are like candies: people want as much as they can have, and it is attainable for just a small fee. You still have to be either lucky or highly skilled, but neither as a boat person nor as a skilled migrant, nor even as a native to the land — as a player controlling the claw, instead.
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Stemming from my ongoing project (Re)Collection of Togetherness, in which I collect and remake passports of all the current nation-states in the world, Lure examines the relationship between chance and citizenship in a re-imagined world.
(Lure is part of Some Rooms exhibition at Osage Gallery Hong Kong, 27 Feb – 24 May 2009. Curator for Lure in this exhibition is Eva McGovern.)

Photos courtesy of Osage Gallery and Eva McGovern.
Many thanks to:
• Daniel Wolfson for assisting with the Melbourne part of the production.
• Miranda Harlan for supervising the Yogyakarta part of the production.
Carmen Ho for liaising with the Chinese part of the production.
• Eva McGovern for supervising the installation at Osage Gallery Hong Kong.
• Roslisham Ismail a.k.a. Ise for assisting with installation at Osage Gallery Hong Kong.

passporttodiscussion
Click on this thumbnail to read what Doretta Lau says about the exhibition, and about Lure, in Time Out magazine, Hong Kong.